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Maya & Zbrush Modeling Practice

Week 1

There was no Maya practice in the first week, but the main focus was on introducing the curriculum and the location of the school.

Week 2

We learned some basic operations related to Maya software, such as coordinate systems, building aggregates, etc

week 3

This week, we will focus on introducing the use of human body models and various Maya functions, such as editing vertex displacement, rotation, and scaling, as well as the use of soft selection functions. The human body is modeled through a series of techniques.

week 4

This week we further studied Maya modeling and I am now able to create some slightly more complex aggregates

week 5

This week, we will focus on the carving modeling, various techniques, and re composition exercises in ZBrush. I mainly practice the functions of dynamic and sliding brushes by carving human skulls in ZBrush. And practiced the use of recombination plugins and model import and export in ZB.

week 6

This week, we will focus on introducing the UV function and interface in Maya. The main workflow is to first model through Maya, then expand UV, and then import UV into PS for mapping. Finally, import the completed map into Maya. This process is suitable for creating simple model diagrams that do not require high precision.

week 7

This week, we learned how to use subtank painter to draw UV models

week 8

Assembly in Maya involves creating skeletons and controllers for 3D models to facilitate animation. Inverse kinematics (IK) automatically adjusts joint positions by controlling end effectors, making motion more natural and smooth.

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